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Old Sep 06, 2007, 10:39 PM // 22:39   #61
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They sat right on the flag in the middle of a field. No obstacles. I watched the area to be DAMN sure there were no patrols coming through before I set it, so Koss went and found some. >_<

And I mean stuff that wanders CLOSE to the aggro bubble, not actually IN it. The monsters are usually closer to the edge of my bubble than his, but still not close enough to actually be aggroed, and Koss will turn around and dive at them. That doesn't bother me too much because I can handle most things he decides to drag back, but when I give him an order and he decides to sprint after raptors, we have a god damn problem to work out.

Maybe he's just getting me back. I often use him as live bait when I'm close to a portal and running for it -- set his flag in the middle of the mob and let him go down in a blaze of glory as I make my escape. XD
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Old Sep 06, 2007, 10:40 PM // 22:40   #62
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I didn't read every post so I hope no one made this point already, but I was 2 manning with someone and the other person was pulling and everytime I flagged my heroes well back and are set to guard not attack, Acolyte Jin would run right in and aggro everything...

Just had to put in a different hero...
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Old Sep 06, 2007, 11:08 PM // 23:08   #63
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I've had Acolyte Sousuke run away from the rest of the group to aggro enemies, who were barely on the circular mini-map. Believe me, the enemies he was going to attack were nowhere near my aggro bubble.
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Old Sep 06, 2007, 11:43 PM // 23:43   #64
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I agree completely! I play my ele almost exclusively (7 million experience, even with a 9 month hiatus), so I use it for everything. I made a tank build for one of the challenge missions (Shadow Nexus), with 2 monks and a paragon. I have no problem completing it with ease, until my monks(which have no touch spells, btw), decide that they want a piece of the action, and run PAST me, tanking on my ele. I never had this problem before GW:EN, so I have to assume it's a change in A.I. I have even tried flagging them as far back as possible yet still within range, but they seem to randomly ignore that, making it impossible to get more than 50-60 kills, not because of difficulty or anything else, but because my hero's go insane on me!

El Elementalist
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Old Sep 06, 2007, 11:47 PM // 23:47   #65
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Quote:
Originally Posted by Fr_3_aK
/NOT SIGNED

I easily beat EOTN with only heros/hench. I didnt even change their builds or which henchmen i took until the last mission. The only mission i failed was the last mission. All i did was sub in/out a few and i beat it 2nd attempt.

Their AI and skill bars have improved over other games. As a long term player (4500+ hours) who only plays with heros/hench i can tell you:

Heros/ Hench are only as stupid as the people controlling them

I do however have a few gripes about not using skills. Namely 'Order of Undeath' on a MM necro and a few others.
Quote:
Originally Posted by Zabe
Lol DDD

Just shut up whiners. They haven't changed a thing in the AI, as someone mentioned, heroes are just stupid as the people controlling them. I had no problem beating storyline with herohenchies. And over 10 dungeons I have done I have used some sort of heroes and they just work wonders.
Quote:
Originally Posted by biggs17
I didn't read every post so I hope no one made this point already, but I was 2 manning with someone and the other person was pulling and everytime I flagged my heroes well back and are set to guard not attack, Acolyte Jin would run right in and aggro everything...

Just had to put in a different hero...
What is the thing that people who are not complaining at all of AI has in common? I marked it on the quotes, as they say there are some builds that heroes are godly at and other where they suck, Im sorry you all who beat the game with a SF spike, MMing, <insert other common pve build>, people sometimes want to use a necro to SS the way out or another hench/hero but guess what? Henchies cannot play it in a decent way and lets not talk the random 'rush to the dead' problem that sometimes happens.

Of course playing with humans is far easy but who got time for making a group, people actualy stated that they didnt use some skills to avoid self killing (Order of Undead on Olias), you should actually be able to make a hero to use it correctly thats is why this topic was made, to complain about the poor response of heroes/henches at using some skills.

With that said i sign this thread

/sign
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Old Sep 07, 2007, 12:09 AM // 00:09   #66
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its not my heroes that are the problem...but lina and mhenlo are pretty much 1 hit kills...AT 0DP!! and they seem to have like have as much energy as a wammo using orison of healing with 0 healing prayers.sort those monks out anet.and /signed

EDIT:i would also like to point out,when my monks kite,they ALWAYS pull nearby groups and tell the spell range on my hench/heroes to get lost

Last edited by Tyla; Sep 07, 2007 at 12:12 AM // 00:12..
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Old Sep 07, 2007, 02:56 AM // 02:56   #67
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I have also used heroes and henchies almost entirely since Nightfall came out, and I can safely say there is something different.

Sometimes, they don't even listen to my calls, which is very important in my spike build. This is frustrating as hell.

Also, they sometimes freeze for no reason.

Explain?
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Old Sep 07, 2007, 03:03 AM // 03:03   #68
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I think I can explain this AI change, based on Anets monster AI philosophy. Remember back when they changed the monster AI to flee AOE?? Well they said it was to make it more realistic because real players would flee. So this is my theory... They made the heros half brain dead to be more realistic and mirror the average real life players you would party up with.. What are your thoughts? Lol
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Old Sep 07, 2007, 03:04 AM // 03:04   #69
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They made Slavers' Exile an AI nightmare... it makes me wonder if any testing was done with heroes and henchies there. Between getting stuck at the back with the random spirits popping up to just not moving while I'm more than half a radar away and not attacking/doing anything at all, it's just a frustrating time.


Running as usual, they stop after a minute or two.


I flag them to where I am with no luck. I then flag them back a bit, and then cancel it and they start running towards me again... just to get stuck again. At least Zhed is somewhat close to me but Mhenlo and friends have their backs turned to me. xD


Last edited by Rhys; Sep 07, 2007 at 03:18 AM // 03:18..
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Old Sep 07, 2007, 03:07 AM // 03:07   #70
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I'd also like to see hero AI improved. The other day, my Zenmai wouldn't always redo her dual after Mobius and would rather restart her combo chain. I eventually had to manually click the dual after she used mobius.
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Old Sep 10, 2007, 09:44 PM // 21:44   #71
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This is very bad news. I will be depending on my heroes to help me make my legendary survivors. I've already put working on them off until I had a faster Internet connection. Now, after being away from the game for a month, I see that maybe I will have to put off working on them for even longer. I want all the conditions to be good before working on any legendary survivors.
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Old Sep 10, 2007, 10:37 PM // 22:37   #72
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Quote:
Originally Posted by Stormer_99
I think I can explain this AI change, based on Anets monster AI philosophy. Remember back when they changed the monster AI to flee AOE?? Well they said it was to make it more realistic because real players would flee. So this is my theory... They made the heros half brain dead to be more realistic and mirror the average real life players you would party up with.. What are your thoughts? Lol
They failed it, then. Even with all the retardation I get from heroes and hench, they still play better than the average person spamming LFG in an outpost. :B
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Old Sep 11, 2007, 05:39 PM // 17:39   #73
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Quote:
Originally Posted by GaladrielMoloch
Also remember that Heroes have slightly different codings. While you might have 3 Necro heroes, MoW makes a better MM than Olias because a small coding difference. These differences can prove the worth of heroes if applied correctly.
Mind if I ask how you know this ? I've never been able to find any difference between same profession heroes, though many people claim they act different. As far as I know they are just the same AI with a different skin.
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Old Sep 11, 2007, 05:44 PM // 17:44   #74
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I've had a group that refused to cast a rez, even though I had check-marked it on all 3 heros. We had to run off and attack something before they finally broke out of the non-rez trance and finally rezzed the henchie...
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Old Sep 11, 2007, 06:03 PM // 18:03   #75
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While having H/Hed pretty much everything before GWEN (including getting my Guardian of Elona with them, finally), but since the release my poor heroes also have had their IQ points reduced. Either that, or they've got a bunch of wax buildup in their ears so they can't hear me shoud "MOVE!".

I can't tell you how many times Livia or Talon have just started running out of nowhere at the mobs in Slaver's Exile. I'll flag them back a billion miles and they don't even seem to care.. You know I don't mind them not being able to understand the intricacies of combos or knowing not to cast Meteor Shower after all the enemies are dead, but for the love of God, Anet, can they please just stand/stay where I want them? Also, is it just me or does clicking the party and hero flags quickly not really work that well. Can't tell you how many times I'll click the Green flag to send heroes/henchies back and have it not register the click at all. So aggravating.
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Old Sep 11, 2007, 06:24 PM // 18:24   #76
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You think this is Anet's not so subtle way to get us to pair up with real people? There have been many threads about how H/H AI has dramatically gotten dumber. I've experienced it first hand on multiple occasions. We've seen everything from Casters tanking to healers not healing to H/H not rezing to H/H being too dumb to get out of an AoE storms. What have you done to my heroes Anet?!?!
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Old Sep 11, 2007, 07:00 PM // 19:00   #77
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/Signed!!

They have gotten so dumb the last couple of weeks its untrue.

see the thread about zhed for my comments.
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Old Sep 11, 2007, 07:12 PM // 19:12   #78
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its been annoying the snot out of me, because its resulted in so many deaths to me because they won't follow me. Or i'll die and they will all just start standing still as the monsters beat them to death.

Anet needs to fix what ever they broke in an update in the last week.
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Old Sep 12, 2007, 08:06 AM // 08:06   #79
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Hiya!

Please excuse me if this probable solution to the problem has been given already (haven't read through all posts).

I think what you're experiencing with your heroes going berserk and aggroing way off is an auto-targeting issue. Targeted foe dies, and the hero/hench switches to an auto-targeted enemy; sometimes, if not even most often, outside the current bunch of foes due to the narrow targeting angle.

When experiencing these problems; has anyone tried opening the general Options panel (F11) and turning off the auto-target option?

/Gwon
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Old Sep 12, 2007, 08:25 AM // 08:25   #80
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What i hate the most, especially now with the Char Firecallers;

why does the enemy AI do step aside of AoE spells, but are unpinned hero's (they can do what they want) so damn stupid they just stay in 2 firestorms, casting and attacking. It's not as if the game doesn't understand it, since the enemies do flee from AoE. And a hero running away from AoE I wouldn't call that ignoring my orders (like they never do that :P ).

Hope this will be fixed, since imo; the ai-code is already there (enemies), just add it to the hero's.

Last edited by Faure; Sep 12, 2007 at 08:30 AM // 08:30..
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